Lesson 2. Adding Graphics and Text

I l @ ve RuBoard

To make your movie more interesting, you need to add graphics and text. In this lesson, you'll learn how to use Flash MX's drawing tools to add shapes and text to your movie. You'll look at some of the tools Flash offers for controlling and modifying elements. Flash provides multiple tools to let you precisely control the placement of elements, including rulers, guides, panels, and the Property inspector. In this lesson, you'll learn to use all of these.

In addition, Flash uses layers and guides to let you control the way your elements interact. You'll add and modify layers, and you'll work with the layer display to show, hide, lock, and unlock different layers .

The main page of the ZooMX Web site.

Chrissy Rey

graphics/02fig01.gif

Throughout the lesson, your exercises build to create a graphic that will eventually become the main page of the ZooMX Web site. You'll start simply, but by the time you complete this lesson, you'll have a page with graphics and text. You will add more in later lessons, but this lesson will give you a solid foundation upon which you can build graphically appealing Flash movies.

WHAT YOU WILL LEARN

In this lesson, you will:

  • Explore the drawing tools

  • Draw some simple shapes

  • Modify strokes and fills

  • Work with a group

  • Add and modify layers

  • Add and modify text

APPROXIMATE TIME

This lesson takes approximately one hour to complete.

LESSON FILES

Media Files:

None

Starting Files:

Lesson02/Starting/zoo1.fla

Completed Project:

Lesson02/Completed/zoo6.fla

I l @ ve RuBoard


Macromedia Flash MX. Training from the Source
Macromedia Flash MX: Training from the Source
ISBN: 0201794829
EAN: 2147483647
Year: 2002
Pages: 115
Authors: Chrissy Rey

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