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Digital Character Animation 3 (No. 3)
ISBN: 0321376005
EAN: 2147483647
Year: 2004
Pages: 84
Authors:
George Maestri
BUY ON AMAZON
Chapter One. Basics of Character Design
Chapter One. Basics of Character Design
Approaching Design as an Artist
Design Styles
Designing a Character
Finalizing Your Design
Chapter Two. Modeling Characters
Chapter Two. Modeling Characters
Surface Types
Creating Characters
Conclusion
Chapter Three. Rigging Characters
Chapter Three. Rigging Characters
Hierarchies and Character Animation
Facial Rigging
Mesh Deformation
Refining Rigs
Conclusion
Chapter Four. Basics of Animation
Chapter Four. Basics of Animation
Understanding Motion
Animation Interfaces
The Language of Movement
Secondary Action
Conclusion
Chapter Five. Creating Strong Poses
Chapter Five. Creating Strong Poses
Posing the Body Naturally
Creating Appealing Poses
Animating with Poses
Conclusion
Chapter Six. Walking and Locomotion
Chapter Six. Walking and Locomotion
The Mechanics of Walking
Animating Walks
Beyond Walking
Adding Personality to a Walk
Transitions
Conclusion
Chapter Seven. Facial and Dialogue Animation
Chapter Seven. Facial and Dialogue Animation
Animating the Face
Animating Dialogue
Conclusion
Chapter Eight. Animal Motion
Chapter Eight. Animal Motion
Four-Legged Mammals
Reptiles
Insects and Spiders
Conclusion
Chapter Nine. Acting
Chapter Nine. Acting
Acting Vs. Animating
Acting and Story
Acting Technique
Acting and the Body
Other Techniques
Conclusion
Chapter Ten. Directing and Filmmaking
Chapter Ten. Directing and Filmmaking
Characters and Story
Developing a Story
Conclusion
Digital Character Animation 3 (No. 3)
ISBN: 0321376005
EAN: 2147483647
Year: 2004
Pages: 84
Authors:
George Maestri
BUY ON AMAZON
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Identifying Project Schedule Risk
Identifying Project Resource Risk
Managing Project Constraints and Documenting Risks
Managing Activity Risks
Appendix A Selected Detail From the PERIL Database
Image Processing with LabVIEW and IMAQ Vision
Introduction
Introduction to IMAQ Vision Builder
Image Acquisition
Frame Grabbing
Compression Techniques
An Introduction to Design Patterns in C++ with Qt 4
Setup: Open-Source Platforms
Class Definitions
Makefile, qmake, and Project Files
Parsing XML
Review Questions
Microsoft WSH and VBScript Programming for the Absolute Beginner
Getting Started with the WSH and VBScript
VBScript Basics
Using the Windows Registry to Configure Script Settings
Appendix B Built-In VBScript Functions
Appendix C Whats on the CD-ROM?
.NET-A Complete Development Cycle
Project Planning
Unit Tests
Integrating Externally Supplied Software
Putting It All Together
No Longer under Construction
DNS & BIND Cookbook
Notifying a Slave Name Server Not in a Zones NS Records
Running a Name Server on an Alternate Port
Sending TSIG-Signed Dynamic Updates
Promoting a Slave Name Server to the Primary Master
Introduction
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