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Inside Flash MX (2nd Edition) (Inside (New Riders))
Inside Flash MX (2nd Edition) (Inside (New Riders))
ISBN: 0735712549
EAN: 2147483647
Year: 2005
Pages: 257
Authors:
Jody Keating
BUY ON AMAZON
Main Page
Table of content
Copyright
About the Authors
About Fig Leaf Software
Fig Leaf Contributors
About the Tech Editors
Acknowledgments
A Message from New Riders
Visit Our Web Site: www.newriders.com
Email Us from Our Web Site
Inside the Front Cover
Gathering Process
Creating the Image
About the Artist
Introduction
Who Is This Book For?
Organization of the Book
What s on the CD
System and Setup Considerations
Going Forward
Part I: Getting Started with Flash 5
Chapter 1. Introducing Flash 5
What s New in Flash 5
The Flash 5 Interface
A Quick Look at Drawing in Flash 5
The Timeline
Scenes and Movie Clips
Symbols and the Library
The Macromedia Dashboard
Summary
Chapter 2. Customizing Flash 5 to Suit Your Workflow
Setting up Default Movie Properties
Using Panel Sets
Custom Panel Sets
Setting Preferences
Custom Keyboard Shortcuts
Summary
Chapter 3. Finding Your Way with the Movie Explorer
The Movie Explorer Interface
Searching for Elements
Using the Movie Explorer Options to Edit Your Flash Files
Replacing Fonts
Summary
Chapter 4. Flash and Generator
Introduction to Generator
The Generator Interface
Generator Variables
Using an External Data Source
Applying Transformations
Using Symbol Commands
Using Variables for Generator Settings
Nesting Symbol Commands
Generator Objects
Using Generator to Create Charts
Publishing Generator Templates
Online versus Offline
Summary
Part II: Building BlocksAnimation and Sound
Chapter 5. Importing, Using, and Optimizing Graphics
Optimizing Bitmaps for Use in Flash
Converting Bitmaps to Vector Graphics
Importing Vector Graphics
Importing Art from Adobe Illustrator and Macromedia FreeHand
Combining Bitmaps and Vector Art
Bandwidth Profiler
Creating a Size Report
Summary
Chapter 6. Tips for Using the Library
Using the Library Sorting Options
Using the Use Counts
Swapping and Updating Library Items
Using Shared Libraries
Creating and Using Font Symbols
Avoiding Shared Library Headaches
Creating Custom Permanent Libraries
Summary
Chapter 7. Creating Cool Effects with Text
Simple Text Changes
Alpha Transparency and Brightness
Tweening Text on Paths
Text and Masking
Using Third-Party Text Tools
Building Your Own Effects
The Liberty File
Summary
Chapter 8. Making the Transition
Simple Transitions
Combination Transitions
Spatial Transitions
Summary
Chapter 9. Masking Effects
A Quick Overview of Masking
A Simple Spotlight Mask
Softening the Mask for Simple Shapes
Softening the Mask for Complex Shapes
ActionScript and Masking
Summary
Chapter 10. Animation Techniques
Building the Story
Character Animation Basics
Adding Life to Your Character
Animating Your Backgrounds
Summary
Chapter 11. Faking Video in Flash
Cinematography and Perspective in Flash
Using Video Stills for Film Sequences
Summary
Chapter 12. Creating 3-D Effects in Flash
Tracing and Lighting in 3-D Planes
Using Third-Party 3-D Software
Using 3-D in Interfaces
Using Scaling and Paths for 3-D Motion
Summary
Chapter 13. Using Sound in Flash
Sound Basics
Importing and Adding Sound to Your Movie
Streaming versus Event Sounds
Layering Sounds in Flash
Synchronizing Layered Sounds
Editing Sound in Flash
Adding Custom Effects
Sound Compression
Synchronizing Simple Animation and Sound
Turn Down That Noise
Preloading Your Sound and Animation
Summary
Part III: Building BlocksIntroducing ActionScript and Interactivity
Chapter 14. Introduction to Object-Oriented Programming
Programming Fundamentals
Creating and Using Objects
Basic Programming
Creating Custom Prototype Objects
Designing Objects for Flash
Summary
Chapter 15. Menu Systems
Making a Simple Pop-up Menu
Creating a Window-Based Menu System
Using Generator to Create a Menu
Summary
Chapter 16. Using Preloading Sequences
Preloading in Flash 5 versus Flash 4
Using _framesloaded and _totalframes
Using getBytesLoaded() and getBytesTotal()
Amusing the User While Preloading
Summary
Chapter 17. Interface Techniques
Basic Drag-and-Drop Interactivity
Drag-and-Drop with a Drop Target
Custom Cursors
Slide Control
Scrolling Text
Summary
Chapter 18. Controlling Sound Using the Sound Object
The Sound Object
Attaching a Sound
Starting and Stopping a Sound
Controlling the Volume
Controlling the Pan
Preloading Attached Sounds
Summary
Chapter 19. Emulating the Natural World: A Poet s Introduction to Physics
Programming Simple Movement
Throwing Objects Around the Stage
Elastic Movement
Detecting Collisions
Summary
Chapter 20. Using Flash 5 s Stock Smart Clips: Radio Buttons, Check Boxes, and Drop- Down Menus
The Basic Smart Clips
Summary
Chapter 21. Working with Learning Interactions
The Learning Interactions
Under the Hood with Learning Interactions
Summary
Chapter 22. Creating and Exchanging Your Own Smart Clips
Creating Your Own Smart Clip
The Macromedia Flash Exchange
Summary
Chapter 23. Introduction to XML
What Is XML?
Loading and Sending XML
Moving Around Through XML
WDDXXML and Flash
Summary
Part IV: Pulling It All Together: Implementing Flash in the Real World
Chapter 24. Printing: What You See Is Not Always What You Get
Printing from the Flash Player
Using the Print Action
Summary
Chapter 25. Storyboarding to Finished Project
Storyboarding
Development
Tank Movement: Comparing Angles
Clicking the Island to Move the Tank
Swapping the Mouse Pointer
Animating the Tank Rotation
Animating the Tank Movement
Wind
Turret Control
The Bomb
Artwork
Integrating Artwork with Programming
Second-Player Functionality
Scoring and Multiple-Game Controls
Cosmetics
Sounds
Preloader
Summary
Chapter 26. Browser and Platform Idiosyncrasies
Successful SoftwareHardware Combinations
Flash Player Detection
Archived Flash Players for Testing Purposes
Macintosh Idiosyncrasies
Windows Issues
Browser Issues
OBJECT and EMBED Tags
Summary
Chapter 27. Communicating with the Host Application
Using Flash Actions to Communicate with the Host Application
JavaScript Methods for Flash Objects
Macromedia Dreamweaver JavaScript Integration Kit
Summary
Chapter 28. Working with Middleware
Comparison of Middleware Languages
Integrating Middleware with Flash
A ColdFusionFlash Application
Summary
Part V: Appendixes
Appendix A. ActionScript Quick Reference
Objects and Methods
ActionScript Operators
Properties
Actions
Appendix B. Keyboard Shortcut Quick Reference
Standard Flash 5 Keyboard Shortcuts
Fireworks 3 Keyboard Shortcuts
FreeHand 9 Keyboard Shortcuts
Illustrator 9 Keyboard Shortcuts
Photoshop 5 Keyboard Shortcuts
Appendix C. Flash Resources
Text Tools
3-D Tools
Cartoon Animation
Video Tools
Tools to Create Screen Savers
Other Tools
Royalty-Free Sound Resources
Font Resources
3-D Modeling Resources
Flash Mailing Lists
Flash at Fig Leaf
Appendix D. What s on the CD- ROM
System Requirements
Loading the CD Files
Third-Party Programs
Read This Before Opening the Software
Inside Flash MX (2nd Edition) (Inside (New Riders))
ISBN: 0735712549
EAN: 2147483647
Year: 2005
Pages: 257
Authors:
Jody Keating
BUY ON AMAZON
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Game Graphics Learning to Use Bitmaps
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 3.1 Use PuTTY as a Graphical Replacement for telnet and rlogin
Step 3.2 Use PuTTY / plink as a Command Line Replacement for telnet / rlogin
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Appendix C Obtaining The Code Samples
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Hack 14. Make Free Maps of the United States Online
Hacks 35-46
Hack 73. Make Your Own Contour Maps
Hack 89. Publish Your Geodata to the Web with GeoServer
Microsoft VBScript Professional Projects
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Collecting Remote Summary Reports
Processing and Consolidating Report Data
Converting Reports to HTML Pages
Building the Report Archive Page
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Configuring Authentication of Administrative Sessions
Configuration of Transparent Firewall
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