Chapter 12. Creating 3-D Effects in Flash


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Flash approaches 3-D animation in much the same way that the program approaches other visual technologies (such as video): It simulates it. Even though Flash is actually a 2-D program, 3-D is one of its strongest suits . It possesses all the tools necessary to control the elements crucial to 3-D animation, such as shading, perspective, and motion.

Using Flash in combination with such programs as Swift 3D, by Electric Rain, or Vecta3D, by Ideaworks3D Limited, you can now quickly and seamlessly integrate animated wire-frame models with generated light sources and use those combined formats in Flash movies. Both Swift 3D and Vecta3D come as standalone packages or as plug-ins for the higher-end 3-D modeling programs. Specifically, Vecta3D has a plug-in for 3ds max; Swift 3D has plug-ins for 3ds max and LightWave 3D, and will soon be releasing a plug-in for SoftImage XSI. These plug-ins enable you to export directly into SWF format for import into your Flash project. Whether you're working with an interface or a 3-D technical illustration, the potential uses for 3-D models in Flash are obvious.

Automatically generating lighting and perspective with one of these programs brings added power and flexibility to Flash. However, sometimes being able to do things the old-fashioned way is still useful and often necessary. Understanding how you manipulate gradients based on light sources and how those relate to perspective and motion will always be indispensable tools for you to fall back on when using Flash for 3-D projects.

In this chapter, you will learn about:

  • Tracing and lighting in 3-D planes to create perspective. You'll establish convincing 3-D backgrounds by tracing over 3-D scenes and photos. Then you'll apply the necessary lighting effects that bind it all together.

  • Creating and importing with Swift 3D. You will import a simple 3-D studio file into Swift 3D or Vecta3D, animate it, and export it as an SWF for use with Flash.

  • Using 3-D in interfaces. You'll integrate your 3-D animation into a simple 3-D user interface.

  • Using scaling and paths for 3-D motion. You'll simulate dimensional motion using scaling and motion paths. This should look familiar from Chapter 7, "Creating Cool Effects with Text"; this time you'll add a twist by showing and hiding objects and moving them in different directions.



Inside Flash
Inside Flash MX (2nd Edition) (Inside (New Riders))
ISBN: 0735712549
EAN: 2147483647
Year: 2005
Pages: 257
Authors: Jody Keating

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