Summary


Now, aren't you glad you didn't sleep through this chapter the way you slept through your physics class? Physics is fun, especially when you can see the results of your calculations. Not only can you have fun with physics, but also you can put it to work for you to give your Flash presentation an air of realism that would be hard to match in any other way.

So what have you learned to do in this chapter? You've learned how to control the position of a movie clip on the Stage using ActionScript and how to throw an object on the Screen. You've also learned how to create elastic behavior and how to work with collisions. That's not a bad start.

Whatever you do, don't stop here. It would be easy to write an entire book on Flash and physics, but we've had to cram just a little into one chapter. You've got a good base from which to work; it's up to you to take it to the next level. You can do that by looking at tutorials available on the Web. You also can do it by cracking open a physics book. Why just imitate what everyone else is doing? Here are a few links to get you started:

  • Absorb High School Physics:

    http://www.crocodile-clips.com/absorb/HSphys/

  • Physics at the Interactive Learning Network:

    http://www.iln.net/html_p/c/72782/158557/404277/404287/404410_2079696.asp

  • The Glenbrook South Physics Classroom:

    http://www.glenbrook.k12.il.us/gbssci/phys/Class/BBoard.html

  • The Science Man's General Physics links:

    http://www.scienceman.com/pgs/physics.html



Inside Flash
Inside Flash MX (2nd Edition) (Inside (New Riders))
ISBN: 0735712549
EAN: 2147483647
Year: 2005
Pages: 257
Authors: Jody Keating

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