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Game Development with ActionScript
Game Development with ActionScript
ISBN: 1592001106
EAN: 2147483647
Year: 2004
Pages: 162
Authors:
Lewis Moronta
BUY ON AMAZON
Main page
Table of contents
Dedication
Acknowledgments
About the Author
Letter from the Series Editor
Introduction
Section Part One:. What s in This Book?
What s on the CD?
Part ONE: The Essentials
Chapter 1. The Flash Interface: Getting Acquainted
Flash History
Flash Today
The Flash Tour
Symbols
Publishing
Summary
Questions Answers
Chapter 2. Programming and Design: Concept to Production
What Is Programming?
What Is ActionScript?
Production Pipeline
Summary
Question Answer
Chapter 3. The Fundamentals: Variables, Conditionals, and Loops
Where Do Scripts Go?
The trace Command and Syntax
Your First Program
Commenting Your Code
Introducing Variables
The Operators
Conditional Statements
Loops and Iteration
Summary
Questions Answers
Chapter 4. Movie Clips and Buttons: Methods and Properties
Programmable Buttons
All About MCs
Custom Functions
Movie Clip Navigation
Summary
Questions Answers
Exercise
Chapter 5. Arrays and Objects
What Are Arrays?
Referencing Arrays
Creating and Initializing Arrays
Multi-Dimensional Arrays
Using Arrays
What Are ActionScript Objects?
Creating and Initializing Objects
Using Objects
Summary
Question Answer
Part TWO: The Intermediate Info
Chapter 6. Dynamic Movie Clips
Generating Random Numbers
Duplicating a Movie Clip
Duplicating Clips from the Library
The attachMovie Demo
Improving the Particle System
Summary
Question Answer
Exercise
Chapter 7. Drawing with a Script
How to Draw a Line
How to Draw Shapes
How to Automate Patterns
Drawing Shapes with Fills
Drawing Curves
Drawing Shapes in Movie Clips
Summary
Question Answer
Exercises
Part THREE: Interactivity and Sound
Chapter 8. User Interactivity: the Keyboard
The Hidden Keypress
Using the Key Object
Installing Key Listeners
A Key Object Demo
Summary
Questions Answers
Exercises
Chapter 9. More Interaction: The Mouse
Detecting the Mouse Cursor Position
Replacing the Mouse Cursor
Drawing Lines to the Cursor
Allowing the User to Draw
Dragging and Dropping
Summary
Question Answer
Exercise
Chapter 10. Sound Effects and Music
Using Library Sounds
Setting Up a Sound Movie Clip
Attaching Sounds Dynamically
Creating a Volume Slider
Panning Sounds
Transforming Sounds
Sound Monitoring
Summary
Question Answer
Exercises
Part FOUR: The Math
Chapter 11. Trigonometry Made Easy
The Unit Circle
What Are Radians?
Periods, Domains, and Ranges
Trigonometric Functions
The Tank Demo
Summary
Question Answer
Exercise
Chapter 12. The Physics: Making It Feel Real
Vector and Scalar Values
Working with Gravity
Working with Wind
Working with Friction
Summary
Questions Answers
Exercise
Part FIVE: Advanced Topics
Chapter 13. Server and CGI Communications
Exporting HTML
Browser Communication
CGI Scripts
How Info Is Stored
The LoadVars Object
Sending Info to the Server
Saving Game States
Summary
Questions Answers
Chapter 14. Memory and Web Management
Designing a Loader Screen
Using the Bandwidth Profiler
Issues with Linked Objects
Summary
Question Answer
Exercise
Chapter 15. Advanced Interaction with Components
Meet the Components
The PushButton
Designing an Options Screen
Summary
Questions Answer
Exercise
Chapter 16. Debugging and Avoiding Common Programming Pitfalls
Common Pitfalls
Using the Debugger
Summary
Questions Answers
Chapter 17. Matridia II: The Project
The Idea
The Approach
The Setup
The Code
The Future
Summary
Questions Answers
Exercises
Appendix A. Keyboard Keys and Key Code Values
Game Development with ActionScript
ISBN: 1592001106
EAN: 2147483647
Year: 2004
Pages: 162
Authors:
Lewis Moronta
BUY ON AMAZON
ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
Connecting to a Microsoft Excel Workbook
Retrieving Hierarchical Data into a DataSet
Using XSD Schema Files to Load and Save a DataSet Structure
Canceling an Asynchronous Query
A.7. Enumerations
ERP and Data Warehousing in Organizations: Issues and Challenges
Challenging the Unpredictable: Changeable Order Management Systems
The Effects of an Enterprise Resource Planning System (ERP) Implementation on Job Characteristics – A Study using the Hackman and Oldham Job Characteristics Model
Context Management of ERP Processes in Virtual Communities
Distributed Data Warehouse for Geo-spatial Services
Relevance and Micro-Relevance for the Professional as Determinants of IT-Diffusion and IT-Use in Healthcare
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Identifying Project Resource Risk
Managing Activity Risks
Monitoring and Controlling Risky Projects
Closing Projects
Appendix A Selected Detail From the PERIL Database
Cisco Voice Gateways and Gatekeepers
Introduction to Voice Protocols
Dial Peer Matching
Case Study: Implementing COR for Miami
Implementing the AA Tcl Script
Gatekeeper Deployment Models
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Working with Ideas
Voice of the Customer (VOC)
Data Collection
Descriptive Statistics and Data Displays
Selecting and Testing Solutions
Comparing, Designing, and Deploying VPNs
Summary
IPsec: A Security Architecture for IP
Review Questions
Designing QoS for IPsec VPNs
Designing and Building SSL Remote Access VPNs (WebVPN)
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