Chapter 8. User Interactivity: the Keyboard

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Chapter 8. User Interactivity: the Keyboard

Welcome to Part Three of Game Development with ActionScript. In this chapter, you will explore many input possibilities within ActionScript that allow you to create customizable keyboard commands. Everything from shortcut button commands to full-blown key listenersbut you'll find out more about those later. For now, take a look at what you'll be learning:

  • All about the hidden Keypress

  • Using the Key object

  • Installing key listeners

  • A Key object demo

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Game Development with ActionScript
Game Development with ActionScript
ISBN: 1592001106
EAN: 2147483647
Year: 2004
Pages: 162
Authors: Lewis Moronta

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