Chapter 16. Debugging and Avoiding Common Programming Pitfalls

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Chapter 16. Debugging and Avoiding Common Programming Pitfalls

If you ask John Carmack, he'll tell you that every bit of code can be improved. You can get close to perfection by avoiding certain programming pitfalls that won't allow you to optimize unless you rewrite the whole program. Then again, in the world of programming, most code is rewritten with a positive outlook every day, so why not join the club?

Either way, here are a few things you will learn in this chapter:

  • How to avoid pitfalls involving cursor positions

  • How to avoid pitfalls involving Movie Clips and button scope

  • How to avoid pitfalls involving block structures

  • How to use the Flash Debugger

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Game Development with ActionScript
Game Development with ActionScript
ISBN: 1592001106
EAN: 2147483647
Year: 2004
Pages: 162
Authors: Lewis Moronta

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