Chapter 2. Programming and Design: Concept to Production

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Chapter 2. Programming and Design: Concept to Production

Can't you just feel the excitement in the air? The excitement comes from knowing that you will soon master many important programming concepts. Most of these concepts will seem a bit abstract at first, but they are essential to forming a solid foundation in your programming career. This is what you want, so let's proceed.

When I first started out, I used to skim chapters like theseI always thought they were a waste of time. After a much trial and much error, I can now honestly recommend that you put up with, read, and absorb the information in this chapter. I can assure you one thing: I have made the concepts in this chapter as reader-friendly as possible, as opposed to other conceptual programming books. I have cleaned up all of the complex "techie-talk" so that you can easily pick up the crucial ideas.

Among the concepts you will learn in this chapter are the following:

  • Programming definition

  • ActionScript definition and description

  • Pseudo code overview

  • Programming methods

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Game Development with ActionScript
Game Development with ActionScript
ISBN: 1592001106
EAN: 2147483647
Year: 2004
Pages: 162
Authors: Lewis Moronta

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