|[ LiB ]|
If there's one thing that's on the minds of every Web programmer, designer, and surfer these days, it's Macromedia's Flash! Flash has quickly become the preeminent Web technology, blending ultra -high-speed vector graphics with sound, animation, and other elements to finally take the graphical look of the Internet from static tables and images to an explosion of fast-paced multimedia.
Naturally, it didn't take long for game developers to catch on! Aside from the incredible graphics and sound engine that Flash runs on, there's another major feature that's getting a lot of attention lately: ActionScript. That's right, Flash is squarely based on a powerful, flexible scripting language with a C-like syntax and an emphasis on to-the-point, no- nonsense programming. Now game programmers of all skill levels can take their abilities and imaginations to a new platformone that isn't tied to any specific operating system like Windows or Linux, and one with built-in support for high-performance multimedia. In short, ActionScript allows you to write incredible games that run in Web browsers or as stand-alone applications with graphics and sound APIs that are truly a breeze to use. And best of all, an ActionScript game written on Windows will immediately run on Mac or Linux, or any other platform that Flash itself has been ported to!
If you think Flash sounds complex, you're right. It's a hugely powerful application with a ton of features and a lot of potential. But luckily for you, the book in your hands was written from the ground up as a concise , highly accessible introduction to the incredible world of game programming with ActionScript. Lewis Moronta isn't here to waste your time with endless pages of theory and proofshe's here to deliver the goods. You'll quickly pick up speed and familiarity as you progress through the chapters, and, before you know it, you'll be pumping out games and animations of your own!
Series Editor, Premier Game Development Series
|[ LiB ]|