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Before I jump into the code, you need to be comfortable with the environment that we'll be working with in the rest of the book. This chapter will introduce the Flash platform and keyboard shortcuts that your fingertips should memorize. After you're finished reading this chapter, you'll know what Flash is all about and you'll even know how to create graphics that will aid you in game development. This chapter will cover the following topics:
Flash history
The Timeline
The Toolbar
The Properties panel
The Library window
Button, Movie Clip, and Graphic symbols
Movie publishing
[ LiB ] |