Chapter 1. The Flash Interface: Getting Acquainted

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Chapter 1. The Flash Interface: Getting Acquainted

Before I jump into the code, you need to be comfortable with the environment that we'll be working with in the rest of the book. This chapter will introduce the Flash platform and keyboard shortcuts that your fingertips should memorize. After you're finished reading this chapter, you'll know what Flash is all about and you'll even know how to create graphics that will aid you in game development. This chapter will cover the following topics:

  • Flash history

  • The Timeline

  • The Toolbar

  • The Properties panel

  • The Library window

  • Button, Movie Clip, and Graphic symbols

  • Movie publishing

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Game Development with ActionScript
Game Development with ActionScript
ISBN: 1592001106
EAN: 2147483647
Year: 2004
Pages: 162
Authors: Lewis Moronta

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