Chapter 11. Trigonometry Made Easy

[ LiB ]

Chapter 11. Trigonometry Made Easy

Your experience with Trigonometry probably starts in high school, but do you really remember it? The real question might be: Why would you want to remember it? Well, you want to program games , don't you? Having this knowledge will allow you to create cool effects in your gamessuch as having a tank move in whatever direction you desire . Without some knowledge of Trigonometry, this can't be done. The following list shows you what topics I'll cover in this chapter:

  • The unit circle

  • Radians

  • Periods, domains, and ranges

  • Trigonometric functions

[ LiB ]


Game Development with ActionScript
Game Development with ActionScript
ISBN: 1592001106
EAN: 2147483647
Year: 2004
Pages: 162
Authors: Lewis Moronta

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net