Chapter 12. The Physics: Making It Feel Real

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Chapter 12. The Physics: Making It Feel Real

Physics is the science of energy and matter and the interaction of the two. Physics has become an extremely important factor in today's games . It's human nature to want objects in a game to respond realistically to the laws of physicsthis is why a nice, solid physics foundation is required if you want to keep up with today's ever-changing game market.

Check out what you'll learn in this chapter:

  • Vector and scalar values

  • Speed, velocity, and acceleration

  • Gravity

  • Wind

  • Friction

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Game Development with ActionScript
Game Development with ActionScript
ISBN: 1592001106
EAN: 2147483647
Year: 2004
Pages: 162
Authors: Lewis Moronta

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