|[ LiB ]|
Q. This stuff is hard. I understand the concepts but I keep getting errors when I try to write my own programs. What can you suggest?
A. Don't worry about it. Every programmer gets good by learning from his or her own mistakes. You will become very detail-oriented as you spend more time programming in the environment. Most things snap into comfort only after fixing small mistakes. Make sure you re-read this chapter until you understand where every colon, semi- colon , curly bracket , and assignment operator goes and how they are used. I know it's initially overwhelming, but exposure and repetition is the only way to go. And that's the hard truth.
Q. I've been stuck on this chapter because I can't get anything to work. Help!
A. Most of the examples in this chapter are for demonstration purposes only. The truth is that you haven't seen any real game code yet, but you have encountered a real game. Take Battle Ball 2003 and look at the code in this project. In here, you will find working code that you can relate to this chapter. See if you can modify some of it and create your own version of the game with what you have learned in this chapter. This will help you reinforce what you have learned here while giving you real world experience working with a real game.
|[ LiB ]|