Summary

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You learned quite a few techniques in this short chapter. You learned and built upon knowledge of how to preload the whole movie before playing it. You even got advanced enough to have Flash represent the loading process with a progress barvery cool. None of that could be done without the getBytesLoaded and getBytesTotal methods of your Movie Clip.

You even learned how to work with the Bandwidth Profiler and got a few tips on how to organize your movie when exporting objects by adjusting the linkage properties.

[ LiB ]


Game Development with ActionScript
Game Development with ActionScript
ISBN: 1592001106
EAN: 2147483647
Year: 2004
Pages: 162
Authors: Lewis Moronta

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