Widgets and Gadgets and GUIs, Oh My!

This chapter is a continuation of our look at GUI programming in Python. The previous chapter used simple widgets to demonstrate the fundamentals of Tkinter coding in Python -- buttons, labels, and the like. That was simple by design: it's easier to grasp the big GUI picture if widget interface details don't get in the way. But now that we've seen the basics, this chapter and the next move on to present a tour of more advanced widget objects and tools available in the Tkinter library.

As we'll find, this is where GUI scripting starts getting both practical and fun. In these two chapters we'll meet classes that build the interface devices you expect to see in real programs -- sliders, checkboxes, menus, scrolled lists, dialogs, graphics, and so on. After these chapters, the last GUI chapter moves on to present larger GUIs that utilize the coding techniques and the interfaces shown in all prior GUI chapters. In these two chapters, though, examples are small and self-contained so that we can focus on widget details.

7.1.1 This Chapter's Topics

Technically, we've already used a handful of simple widgets in Chapter 6. So far we've met Label, Button, Frame, and Tk, and studied pack geometry management concepts along the way. Although these are all basic, they are representative of Tkinter interfaces in general, and can be workhorses in typical GUIs. Frame containers, for instance, are the basis of hierarchical display layout.

In this and the following chapter, we'll explore additional options for widgets we've already seen, and move beyond the basics to cover the rest of the Tkinter widget set. Here are some of the widgets and topics we'll explore in this chapter:

  • Toplevel and Tk widgets
  • Message and Entry widgets
  • Checkbutton, Radiobutton, and Scale widgets
  • Images: PhotoImage and BitmapImage objects
  • Dialogs: both standard and custom
  • Widget configuration options
  • Low-level event binding
  • Tkinter variable objects

Chapter 8, concludes the tour by presenting the remainder of the Tkinter library's tool set: menus, text, canvases, animation, and more.

To make this tour interesting, I'll also introduce a few notions of component reuse along the way. For instance, some later examples will be built using components written for prior examples. Although these two tour chapters introduce widget interfaces, this book is really about Python programming in general; as we'll see, Tkinter programming in Python can be much more than simply drawing circles and arrows.

Introducing Python

Part I: System Interfaces

System Tools

Parallel System Tools

Larger System Examples I

Larger System Examples II

Part II: GUI Programming

Graphical User Interfaces

A Tkinter Tour, Part 1

A Tkinter Tour, Part 2

Larger GUI Examples

Part III: Internet Scripting

Network Scripting

Client-Side Scripting

Server-Side Scripting

Larger Web Site Examples I

Larger Web Site Examples II

Advanced Internet Topics

Part IV: Assorted Topics

Databases and Persistence

Data Structures

Text and Language

Part V: Integration

Extending Python

Embedding Python

VI: The End

Conclusion Python and the Development Cycle



Programming Python
Python Programming for the Absolute Beginner, 3rd Edition
ISBN: 1435455002
EAN: 2147483647
Year: 2000
Pages: 245

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