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3D Game Programming All in One (Course Technology PTR Game Development Series)
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197
Authors:
Kenneth C(Kenneth C. Finney) Finney
BUY ON AMAZON
Table of Contents
BackCover
3D Game Programming All in One
Introduction
About This Book
Go Get em
Chapter 1: Introduction to 3D Game Development
The Computer Game Industry
Elements of a 3D Game
The Torque Game Engine
Moving Right Along
Chapter 2: Introduction to Programming
Controlling Computers with Programs
Programming Concepts
Moving Right Along
Chapter 3: 3D Programming Concepts
Displaying 3D Models
3D Programming
Moving Right Along
Chapter 4: Game Programming
Torque Script
Game Structure
Server versus Client Design Issues
Common Functionality
Preparation
Root Main
Control Main
Initialization
Client
Server
Player
Running Emaga4
Moving Right Along
Chapter 5: Game Play
The Changes
Control Modules
Client Control Modules
Server Control Modules
Running Emaga5
Moving Right Along
Chapter 6: Network
Direct Messaging
Triggers
GameConnection Messages
Finding Servers
Dedicated Server
Testing Emaga6
Moving Right Along
Chapter 7: Common Scripts
Game Initialization
Selected Common Server Modules
Selected Common Code Client Modules
A Final Word
Moving Right Along
Chapter 8: Introduction to Textures
Paint Shop Pro
Moving Right Along
Chapter 9: Skins
UV Unwrapping
The Skin Creation Process
Making a Soup Can Skin
Making a Vehicle Skin
Making a Player Skin
Moving Right Along
Chapter 10: Creating GUI Elements
Controls
The Torque GUI Editor
Creating an Interface
Moving Right Along
Chapter 11: Structural Material Textures
Sources
Scaling Issues
Tiling
Texture Types
Moving Right Along
Chapter 12: Terrains
Terrains Explained
Terrain Modeling
Creating Terrains
Moving Right Along
Chapter 13: Introduction to Modeling with MilkShape
UVMapper
Moving Right Along
Chapter 14: Making a Character Model
The Base Hero Model
The Hero Skin
Character Animation
The Torque DTS Exporter for MilkShape
Moving Right Along
Chapter 15: Making a Vehicle Model
The Vehicle Model
The Wheels
Testing Your Runabout
Moving Right Along
Chapter 16: Making Weapons and Items
The Health Kit
A Rock
Trees
The Tommy Gun
Moving Right Along
Chapter 17: Making Structures
Installing QuArK
Quick Start
Building Bridges
Building a House
Moving Right Along
Chapter 18: Making the Game World Environment
Skyboxes
The Sky Mission Object
Cloud Layers
Fog
Storms
Water Blocks
Terraforming
Moving Right Along
Chapter 19: Creating and Programming Sound
Audacity
OpenAL
Audio Profiles and Datablocks
Koob
Moving Right Along
Chapter 20: Game Sound and Music
Weapon Sounds
Vehicle Sounds
Environmental Sounds
Interface Sounds
Music
Moving Right Along
Chapter 21: Creating the Game Mission
Game Design
Torque Mission Editor
Building the World
Moving Right Along
Chapter 22: The Game Server
Vehicle
Triggering Events
Moving Right Along
Chapter 23: The Game Client
Client Interfaces
Client Code
Game Cycling
Final Change
Moving Right Along
Chapter 24: The End Game
Testing
Hosted Servers
Dedicated Servers
FPS Game Ideas
Other Genres
Modifying and Extending Torque
Go For It
Appendix A: The Torque Game Engine Reference
Torque Console Script Command Reference (Continued)
Torque Console Script Command Reference (Continued)
Torque Reference Tables
Appendix B: Game Development Resources on the Internet
Torque-Related Web Sites
Game Development Web Sites
Appendix C: Game Development Tool Reference
Shareware and Freeware Tools
Retail Tools
GNU General Public License
Appendix D: QuArK Reference
Configuration Utility
map2dif Reference
Index
Index_Numerics
Index_A
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J
Index_K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_U
Index_V
Index_W
Index_X-Y
Index_Z
List of Figures
List of Tables
List of Sidebars
CD Content
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197
Authors:
Kenneth C(Kenneth C. Finney) Finney
BUY ON AMAZON
Agile Project Management: Creating Innovative Products (2nd Edition)
Our Journey
Get the Right People
Phase: Explore
Practice: Workload Management
A Hub Organizational Structure
CISSP Exam Cram 2
Documents and Guidelines
Access Methods and Remote Connectivity
Ethical Hacking
Exam Prep Questions
Integrity and Authentication
VBScript Programmers Reference
A Quick Introduction to Programming
Control of Flow
Windows Script Host
Adding VBScript to Your VB Applications
Appendix E VBScript Error Codes and the Err Object
Data Structures and Algorithms in Java
Problems
The LinkedList Class
Summary
Binary Trees
Explicit Memory Management
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Dynamic Controls
Advanced Topic: Dynamic Host Items
VSTO Data Programming
Another Technique for Creating Data-Bound Spreadsheets
Conclusion
.NET System Management Services
.NET Framework and Windows Management Instrumentation
Using the System.Management Namespace
Handling WMI Events
Instrumenting .NET Applications with WMI
WMI Security
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