Chapter 7: Common Scripts


Overview

For the last several chapters I have been keeping the contents of the common code folder tree out of the limelight. I hope you haven't started thinking that it is some deep dark keep-it-in-the-family-only secret, because it isn't. The reason for maintaining the obscurity is because we've been looking at the areas of scripting that you will most likely want to change to suit your game development needs, and that means stuff not in the common code.

Having said that, there may be areas in the common code that you will want to customize or adjust in one way or another. To that end, we are going to spend this chapter patrolling the common code to get the lay of the land.

You can gain access to this code for yourself in the common folder tree of any of the Emaga versions you installed in the previous chapters.




3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

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