Moving Right Along


That was a pretty busy chapter, huh? We created a character model and a texture skin for it, created a skeleton and rigged the model's meshes to the skeleton, and then proceeded to animate the skeleton. It's a lot of work, and that's why even the smallest game development team usually has at least one modeler on board to handle that workload.

So now that you can create your own player-character, it's time to create some sort of transportation so he can get around in the game world. That's the subject of the next chapter, "Making a Vehicle Model."




3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

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