Chapter 9: Skins


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Overview

Skins are special textures used in games. The quality that separates skins from regular textures is that they typically wrap around the shape of a 3D model. It is fairly obvious that 3D monsters and player-characters would have texture skins, but the term can also apply to automobiles, wheelbarrows, mailboxes, rowboats, weapons, and other objects that appear in a 3D game.

Typically, skins are created after a model has been unwrapped, so that the skin artist knows how to lay the skins out in the UV template. We're going to do the process a bit backward, simply because we should stay on topic with Paint Shop Pro and textures until we've covered the topic sufficiently.

In our case here, it isn't a big issue anyway, because I'm providing you with UV templates from previously UV unwrapped models to work with.




3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

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