In this chapter we had our first peek at the world of textures. As the book unfolds, we will examine the uses for textures in more detail.
Then we took a detailed look at a powerful imaging tool that we can use to create and edit textures—Paint Shop Pro. As you have seen, Paint Shop Pro has a very complete feature set.
In the following chapter, we will expand our understanding of using textures in game development by learning how to skin objects, such as player models and vehicles.