So, we've now seen how 3D objects are constructed from vertices and faces, or polygons. We explored how they fit into that virtual game world using transformations and that the transformations are applied in particular order—scaling, rotation, and then finally translation. We also saw how different rendering techniques can be used to enhance the appearance of 3D models.
Then we learned practical ways to apply those concepts using program code written using Torque Script and tested with the Torque Game Engine.
In the next chapter, we will dive deeper into learning how to use Torque Script.