List of Sidebars


Chapter 1: Introduction to 3D Game Development

Some Popular Retail 3D Games and Their Genres

Chapter 2: Introduction to Programming

grep? What Kind of Name Is That?
Special Find Characters
Typeless? Forward Declarations? Huh?

Chapter 4: Game Programming

Namespaces
Packages, Add-ons, Mods, and Modules
Debugging Scripts Using the trace() Function

Chapter 5: Game Play

Profile Sizing Settings: horizSizing and vertSizing

Chapter 7: Common Scripts

What's a CRC Value, and Why Should I Care?

Chapter 12: Terrains

Establishing Terrain Sizes

Chapter 13: Introduction to Modeling with MilkShape

MilkShape Plug-Ins




3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

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