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Chapter 1: Introduction to 3D Game Development
Some Popular Retail 3D Games and Their Genres
Chapter 2: Introduction to Programming
grep? What Kind of Name Is That?
Special Find Characters
Typeless? Forward Declarations? Huh?
Chapter 4: Game Programming
Namespaces
Packages, Add-ons, Mods, and Modules
Debugging Scripts Using the trace() Function
Chapter 5: Game Play
Profile Sizing Settings: horizSizing and vertSizing
Chapter 7: Common Scripts
What's a CRC Value, and Why Should I Care?
Chapter 12: Terrains
Establishing Terrain Sizes
Chapter 13: Introduction to Modeling with MilkShape
MilkShape Plug-Ins
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3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197
Authors:
Kenneth C(Kenneth C. Finney) Finney
BUY ON AMAZON
Cisco Voice Gateways and Gatekeepers
Description of SIP
Dial Peer Matching
Digit Manipulation
Voice Translation Rules and Profiles
Configuring Class of Restrictions
MySQL Cookbook
Writing Library Files
Recording a Rows Last Modification Time
Introduction
Summarizing with MIN( ) and MAX( )
Skipping Datafile Lines
101 Microsoft Visual Basic .NET Applications
Data Access
Building Windows Forms User Interfaces
Interacting with the Operating System
GDI+
Windows Server 2003 for .NET Developers
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Addressing
Introduction to service-oriented analysis
SOAP language basics
WS-BPEL language basics
Appendix B. Service Models Reference
.NET System Management Services
Using the System.Management Namespace
Handling WMI Events
The WMI Schema
WMI Providers
WMI Security
VBScript in a Nutshell, 2nd Edition
Global Code
Program Flow
Windows Script Host 5.6
Understanding the IE Object Model
Section A.14. Program Structure and Flow
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