Index_O


O

OBJ export options values, UVMapper tool, 388

object-oriented programming (OOP), 47

objects

3D

coordinate systems, 90-91

overview, 89

shapes, 94-95

transformation, 95-98

ActionMap, 174

controlling, 126

creating new, 125

defined, 47

flipping, 393

functions, 126

GameConnection, 211-212

initialControlSet() function, 215

onConnect() function, 213

onConnectionAccepted() function, 213

onConnectionDropped() function, 214

onConnectionError() function, 214

onConnectionRequest() function, 212

onConnectionTimedOut() function, 214

onConnectRequestRejected() function, 213-214

onConnectRequestTimedOut() function, 213

onDataBlockObjectReceived() function, 216

onDataBlocksDone() function, 216

onDrop() function, 215

onFileChunkReceived() function, 216

onGhostAlwaysObjectReceived() function, 216

onGhostAlwaysStarted() function, 217

setLagIcon() function, 215

geometric center of, 90

handles, 125-126

instantiation, 125

InteriorInstance, 125

MessageDialog, 174

method of, 126

mirroring, 393

object space, 90

rotating, 606

scaling, 606

shapes, as dynamic objects, 104

simulation, 24

offset cylindrical cap mapping option, 412

offset spherical unwrapping option, 413

OffsetSpeed property, 532

onChatMessage function, 268

onConnect() function, 213

onConnectionAccepted() function, 213

onConnectionDropped() function, 214

onConnectionError() function, 214

onConnectionRequest() function, 212

onConnectionTimedOut() function, 214

onConnectRequestRejected() function, 213-214

onConnectRequestTimedOut() function, 213

onCyclePauseEnd function, 656

onDataBlockObjectReceived() function, 216, 265

onDataBlocksDone() function, 216

onDrop() function, 215

onEnterTrigger event, 621

OnEscape method, 655

OnExit() function, 140

onFileChunkReceived() function, 216

onGhostAlwaysObjectReceived() function, 216

onGhostAlwaysStarted() function, 217

onLeaveTrigger event, 621

online cheating, fighting against, 209

OnMissionDownloadPhase function, 265

OnMissionEnded function, 258

OnMissionLoaded function, 179, 258

onMount method, 614

OnServerCreated function, 178, 258, 595, 620

OnServerDestroyed function, 258

onServerQueryStatus method, 650

OnStart() function, 140, 231

onStart() function, 159

onTickTrigger event, 621

OnWake method, 642

OOP (object-oriented programming), 47

Opacity controls (Paint Brush tool), 295

Open command (File menu) Audacity tool, 546 MilkShape, 392

open files, Find in Files feature, 38

Open method, 654

Open Mission command (Mission Editor File menu), 588

OpenAL open-source audio API, 550

OpenALInitDriver() function, 706

OpenALShutdownDriver() function, 706

OpenGL, advantages/disadvantages, 10

operands, 72

Operate On Selected Joints Only command (Milk-Shape Animate menu), 394

operating systems, 8-11

operators

AND, 73

arithmetic, 63

decrement, 62

increment, 62

list of, 60-61

postdecrement, 62

postincrement, 62

relational, 72

option flags (MilkShape special materials), 461-462

order of evaluation, 62

orientAdvances property, 600

orientation planar mapping option, 411

orientOnVelocity property, 600

orientParticles property, 600

Other Settings option (Torque Game Engine (DTS) Exporter dialog box), 460

OuterChatFrame control, 639

overrideAdvances property, 600

Oxford Dynamics Web site, 746




3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

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