Get ready for an amazing journey into the world of game development! 3D Game Programming All in One is your one-stop tour guide into this new world. If you believe that you can create games that are as cool as—or cooler than—the ones you’ve been playing, now’s your chance to prove it. This book will give you the training experience, and tools you need to turn your ideas into reality. Using a well-defined toolkit of programs, knowledge, skills, and ideas 3D Game Programming All in One covers each step required to make a fully featured game. You’ll cover everything from opportunities within the game industry and elements of a 3D game to programming concepts, modeling, textures, and music. All you need to begin your journey is a creative idea and then enthusiasm to bring that idea to life. Are you ready to:
About the Author Kenneth C. Finney is the Principal Software Engineer at Wilkes Associates, Inc. in the Greater Toronto Area. He began programming in 1974 and was a recipient of the prestigious Conference Board of Canada ITX (Innovation in Technology Excellence) Award in 1997 for his work on InScan—a high-speed document scanning system. He was a consultant to the Department of National Defense in Canada in Armoured Fighting Vehicle systems design, and is an orange-qualified Nuclear Engineer designing NDE systems and techniques for Candu reactor stations. He is an associate professor at Seneca College at York University in Toronto, helping technical writers learn how to survive in a software development environment. Ken is the creator of the popular Tubettiland ‘Online Campaign’ Mod and the ‘QuicknDirty’ game management tools for Novalogic's Delta Force 2 game series. He is currently working on the new and unique Tubettiworld action/adventure game using the Torque Game Engine. |