Table of Contents


3d game programming all in one
3D Game Programming All in One
by Kenneth C. Finney ISBN:159200136X
Course Technology 2004 (812 pages)

From opportunities within the game industry and elements of a 3D game to programming concepts, modeling, textures, and music, this book is your one-stop guide to making a fully featured game.

has cd content
Table of Contents
3D Game Programming All in One
Introduction
Chapter 1 - Introduction to 3D Game Development
Chapter 2 - Introduction to Programming
Chapter 3 - 3D Programming Concepts
Chapter 4 - Game Programming
Chapter 5 - Game Play
Chapter 6 - Network
Chapter 7 - Common Scripts
Chapter 8 - Introduction to Textures
Chapter 9 - Skins
Chapter 10 - Creating GUI Elements
Chapter 11 - Structural Material Textures
Chapter 12 - Terrains
Chapter 13 - Introduction to Modeling with MilkShape
Chapter 14 - Making a Character Model
Chapter 15 - Making a Vehicle Model
Chapter 16 - Making Weapons and Items
Chapter 17 - Making Structures
Chapter 18 - Making the Game World Environment
Chapter 19 - Creating and Programming Sound
Chapter 20 - Game Sound and Music
Chapter 21 - Creating the Game Mission
Chapter 22 - The Game Server
Chapter 23 - The Game Client
Chapter 24 - The End Game
Appendix A - The Torque Game Engine Reference
Appendix B - Game Development Resources on the Internet
Appendix C - Game Development Tool Reference
Appendix D - QuArK Reference
Index
List of Figures
List of Tables
List of Sidebars
cd content CD Content



3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net