Moving Right Along


There you go, enough sound that the people around you will be pestering you to turn the blasted game down!

You've seen the ways that sounds can be added for player-avatars, vehicles, and weapons. You've seen what a state machine does and how it helps define what sounds occur, and when, when using a weapon.

Then there's the ability to hurl insults at other players—a very important feature to know how to put into a game!

You've seen how to add sounds into your game world at specific locations, so that you can bring life to a babbling brook, or a howling wind on an open plain.

Adding sounds to the user interfaces, like buttons on interface screens, is really reasonably simple, as you've seen.

Finally, adding music to your game is really no more complex than any other sound, and in some cases, easier.You've seen how you can control the playing of music using Torque Script.

In the next chapter, we begin rolling all the things covered in earlier chapters together, by starting to create a game world.




3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

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