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Creating Games in C++: A Step-by-Step Guide
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148
Authors:
David Conger
,
Ron Little
BUY ON AMAZON
Creating Games in C: A Step-by-Step Guide
Table of Contents
Copyright
Acknowledgments
Introduction
What s Different About This Book
What s in This Book?
System Requirements
Free Stuff on the CD
Who Am I?
Part 1: The Really Basic Stuff
Chapter 1. What it Takes to be a Game Programmer
Programming Skills
Computer Graphics Skills
Game Design Skills
Art Skills
Sound and Music Skills
Summary
Chapter 2. Writing C Programs
Introducing the Dev-C Compiler
Programming in C
Essential Math Operators
Loops
While Loops
Do-while loops
Windows Programming
Game Programming
Summary
Part 2: ObjectOriented Programming in Games
Chapter 3. Introducing Object-Oriented Programming
Software Objects
Classes
Logical Operators
The If-Else Statement
Namespaces and Scope Resolution
A Brief Word About Structures
Summary
Chapter 4. Introducing the LlamaWorks2D Game Engine
A Step-by-Step Overview
How Does Llamaworks2D Work?
A Stationary Ball
A Bouncing Ball
Getting Good Results
Summary
Chapter 5. Function and Operator Overloading
What Is Overloading?
Implementing a Vector Class with Overloading
Summary
Chapter 6. Inheritance: Getting a Lot for a Little
What Is Inheritance?
Deriving Classes
Protected Members
Overriding Base Class Functions
Customizing Your Game with Inheritance
Summary
Part 3: The Essentials of Game Development
Chapter 7. Program Structure
Program Structure
File Structure
A Game Called Ping
Summary
Chapter 8. Sound Effects and Music
Sound Effects and Music Are Emotion
Storing Sound Data
Sound Effects in LlamaWorks2D
Noise, Sweet Noise
Play That Funky Music, Geek Boy
Summary
Part 4: Graduating to Better C
Chapter 9. Floating-Point Math in C
Getting into the Guts of Floating-Point Numbers
Case Study: Floating-Point Numbers and Gamespaces
Summary
Chapter 10. Arrays
What Are Arrays?
Declaring and Using Arrays
Initializing Arrays
Problems with Array Boundaries
Summary
Chapter 11. Pointers
Why Are Pointers Important to Games?
Declaring and Using Pointers
Pointers and Dynamic Memory Allocation
Pointers and Inheritance
Arrays Are Pointers in Disguise
Summary
Chapter 12. File Input and Output
Games and File IO
Types of Files
Summary
Chapter 13. Moving into Real Game Development
Sprites that Come Alive
High-Speed Input
Summary
Part 5: The Big Payoff
Chapter 14. No Slime Allowed: Invasion of the Slugwroths
What It Takes to Make a Real Game
Essential Game Design
Designing Invasion of the Slugwroths
Summary
Chapter 15. Captain Chloride Gets Going
Introducing Captain Chloride
Pulling It Together In The Game Class
Summary
Chapter 16. The World of Captain Chloride
The New Captain Chloride
Levels in LlamaWorks2D
Summary
Chapter 17. Captain Chloride Encounters Solid Objects
Bumping into a Solid Door
Picking Up a Key
Making the Door Open and Close
Summary
Chapter 18. That s a Wrap
Time for Consolidation
Enter villains, Stage Left
Additions to the Game
Epilogue: Not the End
Glossary
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148
Authors:
David Conger
,
Ron Little
BUY ON AMAZON
Strategies for Information Technology Governance
Linking the IT Balanced Scorecard to the Business Objectives at a Major Canadian Financial Group
A View on Knowledge Management: Utilizing a Balanced Scorecard Methodology for Analyzing Knowledge Metrics
Measuring ROI in E-Commerce Applications: Analysis to Action
Technical Issues Related to IT Governance Tactics: Product Metrics, Measurements and Process Control
Governance Structures for IT in the Health Care Industry
Managing Enterprise Systems with the Windows Script Host
Logon Scripts and Scheduling
Input/Output Streams
Application Automation
Data Access
Security
Java How to Program (6th Edition) (How to Program (Deitel))
Case Study: Random-Number Generation
Self-Review Exercises
Package Access
Exercises
Printing Integers
The Oracle Hackers Handbook: Hacking and Defending Oracle
Overview of the Oracle RDBMS
Triggers
Indirect Privilege Escalation
Defeating Virtual Private Databases
Accessing the Network
DNS & BIND Cookbook
Getting a List of Top-Level Domains
Checking Whether a Domain Name Is Registered
Transferring Your Domain Name to Another Registrar
Configuring a Name Server Not to Forward Certain Queries
Introduction
GDI+ Programming with C#
Summary
Image Transformation
Developing GDI+ Web Applications
The Quality and Performance of Drawing
Reading and Writing Images to and from a Stream or Database
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