Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] false condition file extensions 2nd file formats 2nd file I/O file structure files binary bitmap [See bitmap (BMP) files. ] configuration 2nd .cpp 2nd 3rd 4th executable level 2nd 3rd 4th MIDI 2nd MP3 2nd 3rd 4th 5th music .obj project 2nd save 2nd 3rd sound 2nd 3rd 4th text TGA XML 2nd 3rd FireCannon ( ) function first-person shooters 2nd 3rd 4th float data type floating-point numbers case study color values data in described fractional parts 2nd 3rd gamespaces overview precision errors rounding errors vector classes for focus testing formats,file 2nd fractions frames [See also animation.] drawing 2nd overview 2nd rendering 2nd 3rd sprites and updating 2nd 3rd friend functions 2nd 3rd front buffer 2nd 3rd function body functions [See also specific functions.] body of case 2nd creating member [See member functions. ] names 2nd 3rd 4th operator-equals overloading parameter list 2nd passing values to protected prototypes public required elements returning values from scope in |