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Part 1: The Really Basic Stuff
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Chapter 1. What it Takes to be a Game Programmer
Chapter 2. Writing C++ Programs
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Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148
Authors:
David Conger
,
Ron Little
BUY ON AMAZON
Project Management JumpStart
Developing Project Management Skills
Initiating the Project
Defining the Project Goals
Appendix B Sample Project Management Forms
Appendix C Sample Project Management Checklists
Qshell for iSeries
Introduction to Qshell
The EDTF Text Editor
The Integrated File System
Functions
Appendix A Summary of Changes by Release
The CISSP and CAP Prep Guide: Platinum Edition
Application Security
Initiation of the System Authorization Process
The Certification Phase
Continuous Monitoring Process
Appendix B Glossary of Terms and Acronyms
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Tools
Credibility and the World Wide Web
The Ethics of Persuasive Technology
Captology Looking Forward
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Basic Commands to Get Started
Using Layers to Organize Your Drawing
Generating Elevations
Working with Hatches and Fills
Using Layouts to Set Up a Print
Web Systems Design and Online Consumer Behavior
Chapter IV How Consumers Think About Interactive Aspects of Web Advertising
Chapter IX Extrinsic Plus Intrinsic Human Factors Influencing the Web Usage
Chapter XI User Satisfaction with Web Portals: An Empirical Study
Chapter XVII Internet Markets and E-Loyalty
Chapter XVIII Web Systems Design, Litigation, and Online Consumer Behavior
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