In this chapter, you got an overview of game programming with LlamaWorks2D. The chapter showed that you really don't have to write that much code to get a game up and running. By focusing on creating your game class and leaving the rest up to LlamaWorks2D, you can stick to the programming tasks that are the most fun. In the next two chapters, you get a closer look at some of the programming techniques demonstrated in this chapter. You'll see how you can use them to make your game code simpler, shorter, and easier to understand. |