Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] actions 2nd 3rd [See also character actions; object actions.] addition operator alpha channels 2nd ampersand operator (&) 2nd 3rd 4th 5th animated sprites 2nd 3rd 4th animation [See also actions; frames.] in games objects screen 2nd 3rd AnInt ( ) functions application object approximation arguments 2nd [See also parameters.] ArmCannon ( ) function array elements 2nd array numbering arrays 2D 3D 4D boundaries of character 2nd 3rd data types in declaring described dynamically allocated initializing pointers and program crashes and string using art, placeholder art skills [See also graphics libraries.] ASCII character set 2nd 3rd assertions assignment operator (=) 2nd asterisk (*) 2nd 3rd 4th attributes 2nd 3rd 4th Audacity audio editor audio [See sound. ] audio editors 2nd |