Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] gain 2nd Gain ( ) function game classes definition of described 2nd 3rd inheriting name of OnAppLoad( ) function writing game code 2nd 3rd 4th 5th 6th game design skills game design/creation artistic aspect of books on final steps for game tasks plausible situations playability program structure sound/music uniqueness game engines 2nd game initialization 2nd 3rd game players [See players. ] game programmers game programming [See programming. ] game tasks GameOver ( ) function 2nd gameplay importance of training player during games 2D 2nd 3D animating characters in [See characters. ] cleaning up 2nd 3rd crashes 2nd creating [See game design/creation. ] described emotion and exploration 2nd finishing goal of hooks 2nd 3rd 4th initializing 2nd 3rd marketability of mastery of objects in [See objects. ] platform problem-solving in scores 2nd 3rd 4th 5th side-scrolling 2nd 3rd tips for visual style gamespace coordinates 2nd 3rd gamespaces GarageBand.com GCC (GNU Compiler Collection) Get F ( ) function Get I ( ) function GetKeyboardInput ( ) function 2nd 3rd 4th getline ( ) function GIF format gigabytes 2nd GIMP 2nd global namespace GNU Compiler Collection (GCC) Gnu Image Manipulation Program(GIMP) graphics 2nd 3rd 4th graphics cards graphics libraries 2nd 3rd graphics modes [See also video modes.] gravity Gun Metal guns [See weapons. ] |