You've covered a lot of ground since you started this book. As you've read the chapters and examined the sample programs, you've acquired most of the essential game programming skills you need. Yes, there are still a lot of fancy graphics and sound techniques you could learn. However, you have most of the basics. There are really only two more things you must learn to start producing professionalquality games: how to make animated sprites and how to get player input quickly. This chapter introduces techniques for displaying and using animated sprites. It also covers a method of performing the type of high-speed player input that most games require.
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