Summary


In this chapter you received an introduction to professional game design. Keep in mind that it is only an introduction. Many books have been written on game design. It is a large and complex subject. However, all game programmers should at least be familiar with the basics presented in this chapter. Specifically, you should know that your game must be innovative, use attractive or stylized graphics, and have the best sound you can give it.

To keep players engaged, you must train them as they play. You must regularly present players with fresh and appropriate challenges. At intervals, give the player powerups or some other form of relief.

In addition, it's important to use the game design process presented in this chapter. Don't take shortcuts; they won't help you. The best games are always carefully designed and crafted to be a compelling experience.

Okay, we have a design for Invasion of the Slugwroths. Beginning in the next chapter, we'll use the programming techniques presented in previous chapters to implement it.



Creating Games in C++(c) A Step-by-Step Guide
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148

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