Summary


So there you have itthe last two important programming techniques you need to know to write real, professional games. This chapter showed how to create animated sprites to make your game more lifelike and engaging. It also demonstrated a simple technique for getting high-speed player input. Now you're ready to write a real game. And that's exactly what you're going to start doing in Part 5, "The Big Payoff." You'll be putting your skills to the test. So don't hesitate to refer back to these skills chapters if necessary.



Creating Games in C++(c) A Step-by-Step Guide
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148

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