S



Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

salt shooter 2nd 3rd
save files 2nd 3rd
scalars 2nd
scan lines 2nd 3rd
scope 2nd
scope resolution operator (: :) 2nd 3rd 4th
score markers 2nd
score, player 2nd 3rd 4th 5th
screen [See also monitor.]
     outputting to
     refresh rate
     resolution 2nd 3rd
screen animation 2nd 3rd
screen space coordinates 2nd
screen_object pointer
semicolon (;) 2nd
SetI ( ) function
shadows
shooters 2nd 3rd 4th 5th
shooting weapons 2nd 3rd 4th
short data type
side-scrolling games 2nd 3rd
significant digits 2nd 3rd
Sims, The
sizeof ( ) operator
slash marks (/ /)
Sleep ( ) function
Slugwroths 2nd [See also characters; Invasion of the Slugwroths.]
software objects 2nd 3rd
sound [See also music; sound effects.]
     audio editors 2nd
     compression
     digitized 2nd 3rd
     from CD/DVD 2nd
     gain 2nd
     importance of
     loading
     MIDI
     mixing with OpenAL
     MP3 files 2nd 3rd 4th 5th
     overview
     playing
     recording
sound cards 2nd 3rd 4th
sound class 2nd
sound effect collections
sound effect generator programs
sound effects [See also music.]
     creating
     DirectX Audio 2nd 3rd
     finding
     importance of
     in LlamaWorks2D
     loading sounds
     OpenAL 2nd 3rd
     playing sounds
     software/tools for
     volume control
     WAV files 2nd
sound files 2nd 3rd 4th
sound libraries 2nd 3rd
sound programming
sound/music skills
source code [See also code; object code.]
     compatibility of
    compiling [See compilers; compiling programs. ]
     described 2nd
     line numbers in
     LlamaWorks2D
     macros for 2nd
     translating into binary
source files 2nd
space
     variables and
     white 2nd 3rd
sprite animation 2nd 3rd 4th
sprite class 2nd 3rd
sprite objects 2nd
sprites
     animation frames and
     bouncing
     collision detection
     described
     in LlamaWorks2D
     setting direction/speed of
sqrt ( ) function
square brackets [ ] 2nd 3rd 4th
squared ( ) function
srand ( ) function
statements [See also specific statements.]
     described 2nd
     executing 2nd 3rd
     translating into binary commands
states 2nd 3rd
static keyword
static memory allocation
std namespace 2nd
stdlib (standard) libraries 2nd
stdlib.h file
Stop ( ) function
strcpy ( ) function
streams
     cin
     cout 2nd 3rd
     described
     for files
     include statements and
string arrays
string object
string type
strings
     data in
     described
     literal 2nd
structures [See also classes.]
subscript 2nd
subtraction operator
Super Mario games 2nd 3rd
switch statement
system ( ) function



Creating Games in C++(c) A Step-by-Step Guide
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148

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