Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] salt shooter 2nd 3rd save files 2nd 3rd scalars 2nd scan lines 2nd 3rd scope 2nd scope resolution operator (: :) 2nd 3rd 4th score markers 2nd score, player 2nd 3rd 4th 5th screen [See also monitor.] outputting to refresh rate resolution 2nd 3rd screen animation 2nd 3rd screen space coordinates 2nd screen_object pointer semicolon (;) 2nd SetI ( ) function shadows shooters 2nd 3rd 4th 5th shooting weapons 2nd 3rd 4th short data type side-scrolling games 2nd 3rd significant digits 2nd 3rd Sims, The sizeof ( ) operator slash marks (/ /) Sleep ( ) function Slugwroths 2nd [See also characters; Invasion of the Slugwroths.] software objects 2nd 3rd sound [See also music; sound effects.] audio editors 2nd compression digitized 2nd 3rd from CD/DVD 2nd gain 2nd importance of loading MIDI mixing with OpenAL MP3 files 2nd 3rd 4th 5th overview playing recording sound cards 2nd 3rd 4th sound class 2nd sound effect collections sound effect generator programs sound effects [See also music.] creating DirectX Audio 2nd 3rd finding importance of in LlamaWorks2D loading sounds OpenAL 2nd 3rd playing sounds software/tools for volume control WAV files 2nd sound files 2nd 3rd 4th sound libraries 2nd 3rd sound programming sound/music skills source code [See also code; object code.] compatibility of compiling [See compilers; compiling programs. ] described 2nd line numbers in LlamaWorks2D macros for 2nd translating into binary source files 2nd space variables and white 2nd 3rd sprite animation 2nd 3rd 4th sprite class 2nd 3rd sprite objects 2nd sprites animation frames and bouncing collision detection described in LlamaWorks2D setting direction/speed of sqrt ( ) function square brackets [ ] 2nd 3rd 4th squared ( ) function srand ( ) function statements [See also specific statements.] described 2nd executing 2nd 3rd translating into binary commands states 2nd 3rd static keyword static memory allocation std namespace 2nd stdlib (standard) libraries 2nd stdlib.h file Stop ( ) function strcpy ( ) function streams cin cout 2nd 3rd described for files include statements and string arrays string object string type strings data in described literal 2nd structures [See also classes.] subscript 2nd subtraction operator Super Mario games 2nd 3rd switch statement system ( ) function |