Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] paint programs parabolic equations 2nd parameter list 2nd 3rd parameters [See also arguments.] default 2nd described inheritance and multiple names overloaded constructors passing type vs. variables parent class objects parent classes [See also base classes.] parentheses ( ) 2nd 3rd parsing 2nd patches PAUSE command pauses, in programs 2nd 3rd 4th 5th 6th Persistence of Vision (POV) Paytracer phosphorus Ping game adding music/sound balls 2nd cleanup described files for game over handling messages 2nd initialization 2nd keyboard input object creation paddles playing again rendering frames score markers updating frames Windows messages writing pixel maps [See also bitmaps.] pixels 2nd 3rd 4th pixmaps [See also bitmaps; .] placeholder art plasma displays platform games Play ( ) function 2nd players game performance and 2nd holding interest of 2nd 3rd hooks 2nd 3rd 4th power-ups scores 2nd 3rd 4th 5th sound/music and 2nd training winning game point2d class point3d class pointer variables 2nd pointers arrays and base classes bitmaps and declaring dereferencing described 2nd 3rd Direct X and importance of 2nd incrementing inheritance and learning about LlamaWorks2D and memory allocation and 2nd OpenGL and sound libraries and temp to characters using postincrement postincrement operator posttest loop 2nd power-ups 2nd precision error pretest loop 2nd Print ( ) function Pro tools program program entry point 2nd program stack 2nd program structure programmers programming 2.5D 2D 2nd 3D 2nd game learning about overview project file creation resources for skills required for sound styles Windows 2nd programming languages 2nd 3rd 4th 5th programs [See also code; programming.] analyzing line by line camel notation case considerations on CD comments in 2nd compiling [See compilers; compiling programs. ] console 2nd crashes 2nd described 2nd 3rd initializing 2nd instructions in linking 2nd names pauses in 2nd 3rd 4th 5th 6th problems with [See troubleshooting. ] quitting 2nd 3rd 4th 5th robustness of code running 2nd 3rd 4th 5th project files 2nd projectiles 2nd projects configuring creating 2nd 3rd protected keyword prototypes creating/playing member functions 2nd overloading operators 2nd overview 2nd public data members 2nd public keyword |