P



Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

paint programs
parabolic equations 2nd
parameter list 2nd 3rd
parameters [See also arguments.]
     default 2nd
     described
     inheritance and
     multiple
     names
     overloaded constructors
     passing
     type
     vs. variables
parent class objects
parent classes [See also base classes.]
parentheses ( ) 2nd 3rd
parsing 2nd
patches
PAUSE command
pauses, in programs 2nd 3rd 4th 5th 6th
Persistence of Vision (POV) Paytracer
phosphorus
Ping game
     adding music/sound
     balls 2nd
     cleanup
     described
     files for
     game over
     handling messages 2nd
     initialization 2nd
     keyboard input
     object creation
     paddles
     playing again
     rendering frames
     score markers
     updating frames
     Windows messages
     writing
pixel maps [See also bitmaps.]
pixels 2nd 3rd 4th
pixmaps [See also bitmaps; .]
placeholder art
plasma displays
platform games
Play ( ) function 2nd
players
     game performance and 2nd
     holding interest of 2nd 3rd
     hooks 2nd 3rd 4th
     power-ups
     scores 2nd 3rd 4th 5th
     sound/music and 2nd
     training
     winning game
point2d class
point3d class
pointer variables 2nd
pointers
     arrays and
     base classes
     bitmaps and
     declaring
     dereferencing
     described 2nd 3rd
     Direct X and
     importance of 2nd
     incrementing
     inheritance and
     learning about
     LlamaWorks2D and
     memory allocation and 2nd
     OpenGL and
     sound libraries and
     temp
     to characters
     using
postincrement
postincrement operator
posttest loop 2nd
power-ups 2nd
precision error
pretest loop 2nd
Print ( ) function
Pro tools program
program entry point 2nd
program stack 2nd
program structure
programmers
programming
     2.5D
     2D 2nd
     3D 2nd
     game
     learning about
     overview
     project file creation
     resources for
     skills required for
     sound
     styles
     Windows 2nd
programming languages 2nd 3rd 4th 5th
programs [See also code; programming.]
     analyzing line by line
     camel notation
     case considerations
     on CD
     comments in 2nd
    compiling [See compilers; compiling programs. ]
     console 2nd
     crashes 2nd
     described 2nd 3rd
     initializing 2nd
     instructions in
     linking 2nd
     names
     pauses in 2nd 3rd 4th 5th 6th
    problems with [See troubleshooting. ]
     quitting 2nd 3rd 4th 5th
     robustness of code
     running 2nd 3rd 4th 5th
project files 2nd
projectiles 2nd
projects
     configuring
     creating 2nd 3rd
protected keyword
prototypes
     creating/playing
     member functions 2nd
     overloading operators 2nd
     overview 2nd
public data members 2nd
public keyword



Creating Games in C++(c) A Step-by-Step Guide
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148

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