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Table of content
Beginning 3D Game Programming
Authors:
Miller T.
Published year: 2003
Pages: 1/191
Buy this book on amazon.com >>
1
2
3
Beginning 3D Game Programming
Beginning 3D Game Programming
Table of Contents
Copyright
About the Author
Acknowledgments
We Want to Hear from You
Reader Services
Introduction
So You Want to be a Game Developer
Who Should Read This Book?
Why Would I Want to Use the .NET Framework
Why This Book?
PartI.Introduction to Microsoft .NET
Chapter1.Game Development and Managed Code
What Is .NET?
What Is Managed Code?
Writing Code with the Microsoft Visual Studio .NET 2003 IDE
Compiling .NET Code on the Command Line
Introducing Game Development
The Developers
The Process
The Tools
Summary
PartII.Introducing Graphics, Game 1
Chapter2.Planning Your First Game
Coming Up with the Game Idea
Understanding the Need for a 3D Game
The Specification
Summary
Chapter3.Understanding the Sample Framework
Creating Your Project
Enumerating All Device Options
Summary
Chapter4.Show Something Onscreen
Creating Your Device
Time to Render
Loading and Rendering a Mesh
Adding a Camera to Your Scene
Summary
Chapter5.Finishing Up the Support Code
Understanding the High-Resolution Timer
Handling Lost Devices
Adding Frame Rate Output
Designing a UI Screen
Designing a Button
Summary
Chapter6.Implementing the User Interface
Designing the Main Menu
Plugging into the Game Engine
Selecting Your Character (Loopy)
Updating the Game Engine with This New Screen
Summary
Chapter7.Implementing the Player and Blocks
Writing the Player Object
Designing the Blocks
Summary
Chapter8.Implementing the Level Object
Implementing the Level
Controlling Player Movement
Handling Level Updates
Summary
Chapter9.Putting the Pieces Together
Including the Player
Hooking Up the Level
Implementing the Quit Screen
Finishing Up
Summary
PartIII.Basic Math Principles
Chapter10.A Quick 3D-Math Primer
2D? 3D? What Are You Talking About?
Using These 3D Points
Manipulating 3D Objects
Math Structures
Vectors
Matrices
Summary
PartIV.Intermediate Graphics, Peer- to-Peer Networking, Game 2
Chapter11.Now Let s Really Get Started
TankersThe Next Game Idea
1
2
3
Beginning 3D Game Programming
Authors:
Miller T.
Published year: 2003
Pages: 1/191
Buy this book on amazon.com >>
Book categories
Computers & Technology
Programming
Graphics & Multimedia
Introductory & Beginning (43)
Game Programming (54)
Software (1069)
Education & Reference