L


Index


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leaks (memory)
left-handed coordinate systems 2nd 3rd
Level class 2nd 3rd
level creator 2nd
     constructor 2nd 3rd
     event handlers 2nd
     InitializeComponent method 2nd 3rd 4th
     OnSaveLevel method 2nd
     UpdateBoxColors method 2nd
     variables 2nd
LevelCreator project
     constructor 2nd 3rd
     event handlers 2nd
     InitializeComponent method 2nd 3rd 4th
     OnSaveLevel method 2nd
     UpdateBoxColors method 2nd
     variables 2nd
levels 2nd
     camera flybys 2nd 3rd
     code listing
     creating 2nd 3rd 4th
     detecting 2nd
     game wins/losses, checking for 2nd
     instantiating 2nd 3rd
     level class code
     level creator 2nd
         constructor 2nd 3rd
         event handlers 2nd
         InitializeComponent method 2nd 3rd 4th
         OnSaveLevel method 2nd
         UpdateBoxColors method 2nd
         variables 2nd
     loading current level 2nd
     player movement, controlling 2nd 3rd 4th
     players and blocks, updating 2nd
     public properties 2nd 3rd
     random camera locations, creating 2nd
     rendering 2nd
     Tankers class 2nd 3rd 4th
     updating 2nd 3rd 4th
     user input, responding to 2nd
     variables 2nd
lifetime
     bullets
lighting
     directional lighting shaders 2nd 3rd
lights
     directional lights 2nd 3rd
LoadHierarchyFromFile method
loading
     current level 2nd
    game data
         Tankers game 2nd
     mesh hierarchies 2nd 3rd 4th
     meshes 2nd 3rd 4th
LoadWorld method 2nd 3rd
local coordinate systems 2nd 3rd
Lock method
lost devices, handling 2nd 3rd 4th



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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