Summary


In this chapter, you focused on getting a rear-view mirror created and rendered for your game. You were required to render multiple go-karts, the track, and finally the scene multiple times to render the scene to a texture. You then used that texture to display a rear-view mirror.

In the final chapter, you will look at performance considerations for developing games.



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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