R


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W]

racing game [See KartRacers]
RaiseFireEvent method
random camera locations, creating 2nd
rear-view mirror effect
     creating 2nd 3rd
         OnDestroyDevice method
         OnLostDevice method
         OnNewGame method
         OnResetDevice method
     displaying
rearTexture variable
ReduceFaces method
ReduceVertices method
reference rasterizer devices
ReleaseAllTextures method
releasing
     textures from pool 2nd
Render method 2nd 3rd 4th
render targets
     creating 2nd 3rd
     rear-view mirror, displaying
     rendering scenes to 2nd
RenderGameScene method 2nd
rendering
    3D models with user interfaces
         Draw method 2nd
         tank colors 2nd
         tank selection model 2nd 3rd
         tank textures 2nd
     alpha transparency 2nd
     blocks 2nd
     character selection screen 2nd
     go-kart track
     go-karts 2nd
     levels 2nd
     main menus 2nd 3rd 4th
     mesh hierarchies 2nd 3rd
     meshes 2nd 3rd
     particle systems 2nd 3rd 4th 5th
     player names 2nd
     player statistics text
     players 2nd 3rd 4th 5th 6th
     quit screen 2nd
     Render method 2nd 3rd 4th
     render targets
         creating 2nd 3rd
         rear-view mirror, displaying
         rendering scenes to 2nd
    Tankers game
         game loop 2nd
         OnFrameRender method 2nd 3rd 4th 5th 6th
    text
         KartRacers game 2nd
     text boxes 2nd 3rd 4th
     UI screens 2nd 3rd
     vertex shader effects 2nd 3rd
RenderScene method
     go-karts 2nd
     specular highlights 2nd
RenderText method 2nd
RenderToSurface object
resets, handling 2nd
resizing
     dialogs
resolution
right-handed coordinate systems 2nd 3rd
rotation 2nd 3rd



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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