Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] racing game [See KartRacers] RaiseFireEvent method random camera locations, creating 2nd rear-view mirror effect creating 2nd 3rd OnDestroyDevice method OnLostDevice method OnNewGame method OnResetDevice method displaying rearTexture variable ReduceFaces method ReduceVertices method reference rasterizer devices ReleaseAllTextures method releasing textures from pool 2nd Render method 2nd 3rd 4th render targets creating 2nd 3rd rear-view mirror, displaying rendering scenes to 2nd RenderGameScene method 2nd rendering 3D models with user interfaces Draw method 2nd tank colors 2nd tank selection model 2nd 3rd tank textures 2nd alpha transparency 2nd blocks 2nd character selection screen 2nd go-kart track go-karts 2nd levels 2nd main menus 2nd 3rd 4th mesh hierarchies 2nd 3rd meshes 2nd 3rd particle systems 2nd 3rd 4th 5th player names 2nd player statistics text players 2nd 3rd 4th 5th 6th quit screen 2nd Render method 2nd 3rd 4th render targets creating 2nd 3rd rear-view mirror, displaying rendering scenes to 2nd Tankers game game loop 2nd OnFrameRender method 2nd 3rd 4th 5th 6th text KartRacers game 2nd text boxes 2nd 3rd 4th UI screens 2nd 3rd vertex shader effects 2nd 3rd RenderScene method go-karts 2nd specular highlights 2nd RenderText method 2nd RenderToSurface object resets, handling 2nd resizing dialogs resolution right-handed coordinate systems 2nd 3rd rotation 2nd 3rd |