Chapter 12. Developing a More Advanced User InterfaceThe user interface you built for Blockers wasn't too bad, but it was overly simplistic; it required too many calls, and it wasn't self-contained. Plus, you didn't implement many features because you didn't need to. For example, everything in that game was done with "buttons"; however, in this game, you want it to be multiplayer aware, so you need to allow the player to enter a server to play on. This requirement adds complexity to the user screens. In this chapter, you'll learn
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