U


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W]

UI screens
    3D models, rendering
         Draw method 2nd
         tank colors 2nd
         tank selection model 2nd 3rd
         tank textures 2nd
     abstract UI class 2nd
    buttons
         mouse events, handling 2nd
         UiButton class 2nd
    character selection screen
         adding to game engine 2nd 3rd 4th 5th
         button click events, handling 2nd
         creating 2nd 3rd
         directional lights 2nd 3rd
         player colors
         rendering 2nd
         SelectLoopyScreen class 2nd
         textures 2nd
         user input, handling 2nd
     event handling
     KartRacers game 2nd
         controls 2nd 3rd 4th 5th
         Dialog variable
         event handlers 2nd
         OnFrameRender method
         OnMsgProc method
         OnResetDevice method
    main menu
         adding to game engine 2nd 3rd
         buttons 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th
         dialogs 2nd
         Enter Host screen items
         event handling 2nd
         fonts
         MainUiScreen class 2nd 3rd 4th 5th 6th
         rendering 2nd 3rd 4th
         Select Host screen items 2nd
         text boxes 2nd 3rd 4th 5th 6th 7th 8th
         textures 2nd 3rd 4th
         user input, handling 2nd 3rd 4th 5th
    quit screens
         cleaning up 2nd
         event handlers
         keyboard input 2nd 3rd
         player statistics text 2nd 3rd 4th 5th
         QuitScreen class implementation 2nd
         rendering 2nd
         user input handlers 2nd
     rendering 2nd 3rd
     UiScreen class 2nd
UiButton class 2nd
UIButton class 2nd 3rd
     event handling
         mouse and keyboard events 2nd 3rd 4th
     hooking events to 2nd
     member variables
     properties 2nd
UiScreen class 2nd
UiTextBox class 2nd 3rd
     event handlers 2nd
     properties
     rendering 2nd
UML (Unified Modeling Language) 2nd
Unified Modeling Language (UML) 2nd
unsafe keyword
Update method 2nd 3rd 4th 5th 6th 7th
     Tankers game 2nd
     tanks, updating
UpdateBlock method 2nd 3rd
UpdateBoxColors method 2nd
UpdateCamera method 2nd
UpdateFrameMatrices method 2nd
UpdateFrameStats method
UpdateJoystick method 2nd 3rd
UpdatePlayerAndBlock method 2nd
UpdateTurret method
UpdateViewFrustum method
updating
     blocks 2nd
     bullets 2nd
     cameras
     levels 2nd 3rd 4th
     mesh hierarchies 2nd 3rd 4th
     particle systems 2nd
     paths
     player direction
     players 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
         Update method 2nd
         UpdateJoystick method 2nd 3rd
USE_HIGH_RES directive
user input handlers 2nd
user input, handling
     buttons 2nd
     character selection screen 2nd
     main menu 2nd 3rd 4th 5th
     properties
     text boxes 2nd
user interface screens [See UI screens]
user interfaces [See UI screens]
users [See players]
utilities
     NGen (Native Image Generator) 2nd



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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