Math Structures


You've covered a lot so far during this chapter, but now you get to see how (and why) some of these math formulas work and see some of the routines you use for later games during this book. I hope that your head isn't spinning (in a local coordinate system, of course) because now things start to get interesting.



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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