Chapter4.Show Something Onscreen


Chapter 4. Show Something Onscreen!

So far, the code you've written hasn't been all that exciting. In the Chapter 3, "Understanding the Sample Framework," you spent time examining a lot of the sample framework code. Although it's important to have this code written, you don't get the great excitement of seeing your creation onscreen as you would with the graphical portions of the game.

The framework code examined in the last chapter was leading you to the position of being able to render fancy 3D graphics, so get ready. You're about to write your first 3D rendering code.

In this chapter, you'll learn

  • How to create the Direct3D device

  • How to render onscreen

  • How to load a mesh

  • How to create your camera



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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