Summary


During this chapter, you finished the rest of the "supporting" code. You added your high-resolution timer, a more robust rendering method, and a frame rate display. You also learned how to create a basic UI that fits in with the rest of your application.

In the next chapter, you will begin to write the game logic.



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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