Chapter19.Building Your Own Game


Chapter 19. Building Your Own Game

You've been focusing on building the games in the book, which as a learning experience can be quite rewarding. However, nothing beats actually getting to the point where you can write something yourself, and that's the point where you are now. For the remainder of this book, you will explore the building blocks for a Kart Racing game, but in the end, you will finish the game yourself.

For this chapter, you get started on the new project, and you learn about the custom user interface items the sample framework has to offer and how to use them instead of relying on writing your own.

In this chapter, you'll learn

  • What's involved in defining a new idea

  • How to create a new project

  • How to render the sample framework user interface

  • Why you'd want to modify the user interface



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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