O


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W]

object diagrams
     Tankers game 2nd
object models
object space
ObjectInFrustum method
ObjectPool.cs
objects
     level 2nd
         camera flybys 2nd 3rd
         code listing 2nd
         detecting 2nd
         game wins/losses, checking for 2nd
         instantiating 2nd 3rd
         level creator 2nd 3rd 4th 5th 6th 7th
         loading current level 2nd
         player movement, controlling 2nd 3rd 4th
         players and blocks, updating 2nd
         public properties 2nd 3rd
         random camera locations, creating 2nd
         rendering 2nd
         updating 2nd 3rd 4th
         user input, responding to 2nd
         variables 2nd
     matrices 2nd 3rd 4th 5th 6th
         advantages of 2nd
         defined
         multiplication 2nd 3rd 4th
     Mesh
         declaring
         loading 2nd
         rendering 2nd 3rd
    network objects
         initializing 2nd
     object space
     player
         cleaning up 2nd
         declaring
         event handlers 2nd
         graphics objects 2nd
         moving 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
         Player class 2nd
         player mesh 2nd
         rendering 2nd 3rd 4th 5th 6th
         updating 2nd 3rd
     RenderToSurface
     rotation 2nd 3rd
     scaling 2nd
     SimplificationMesh 2nd
     translation 2nd
     vectors 2nd 3rd 4th
         addition
         calculating velocity of
         defined
         multiplication
         normalized vectors 2nd
         subtraction
OnConnectComplete method
OnCreateDevice method 2nd 3rd 4th 5th 6th 7th 8th 9th
OnCreateRemotePlayer method
OnDataReceive method
OnDestroyDevice method 2nd 3rd 4th 5th 6th 7th
OnDeviceLost method 2nd
OnDeviceReset method 2nd 3rd
OnDeviceRest method
OnFoundHost method
OnFrameMove method 2nd 3rd
OnFrameRender method 2nd 3rd 4th 5th 6th 7th 8th
     Tankers game 2nd 3rd 4th 5th 6th
OnKeyDown method 2nd
OnKeyEvent method 2nd
     Tankers game 2nd
OnKeyPress method
OnKeyUp method
OnLoopySelected method
OnLostDevice method 2nd 3rd 4th 5th
OnMouseClick method 2nd
OnMouseEvent method 2nd 3rd
     Tankers game 2nd
OnMouseMove method 2nd
OnMsgProc method 2nd
OnNewGame method 2nd
OnPlayerCreated method
OnPlayerDestroyed method
OnPlayerFire method 2nd
OnRemoveRemotePlayer metjod
OnResetDevice method 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
OnSaveLevel method 2nd
Optimization clean type flag



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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