K


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W]

KartRacers
     design 2nd 3rd
     go-karts
         meshes 2nd 3rd 4th 5th
         rendering 2nd
    meshes
         cleaning 2nd 3rd
         loading 2nd
         progressive meshes 2nd
         simplifying 2nd 3rd 4th 5th 6th 7th
     project, creating
         ConfigurationSettings class
         constructor
         default empty project 2nd
         Draw2D method
         End method
         Initialize method
         InitializeApplication method
         Main method
         media configuration file 2nd
         OnCreateDevice method
         OnDestroyDevice method
         OnFrameRender method 2nd
         OnLostDevice method
         OnMsgProc method
         OnResetDevice method 2nd
         RenderText method 2nd
    rear-view mirror effect
         creating 2nd 3rd
         displaying
     render targets
         creating 2nd 3rd
         rear-view mirror, displaying
         rendering scenes to 2nd
    shaders
         directional lighting shader 2nd 3rd
         empty shader file 2nd 3rd
         pixel shader 2nd 3rd 4th
         vertex shader 2nd 3rd 4th 5th
     specular highlights
         per-pixel specular shaders 2nd 3rd 4th
         per-vertex specular shaders 2nd 3rd
         RenderScene method 2nd
    track
         meshes 2nd
         rendering
     user interface 2nd
         controls 2nd 3rd 4th 5th
         Dialog variable
         event handlers 2nd
         OnFrameRender method
         OnMsgProc method
         OnResetDevice method
keyboard events, handling 2nd 3rd
keyboard input
     quit screens 2nd 3rd
keyboard input, handling 2nd 3rd
    OnKeyEvent method
         Tankers game 2nd
keywords
     sizeof
     unsafe



Beginning 3D Game Programming
Beginning 3D Game Programming
ISBN: 0672326612
EAN: 2147483647
Year: 2003
Pages: 191
Authors: Tom Miller

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